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 Post subject: World Divided Into Territories?
PostPosted: Mon Sep 05, 2011 9:32 am 
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Joined: Wed Jan 19, 2011 12:02 pm
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Just wondering if anyone knows if they're gonna bother dividing the world/planets into territories, like in the Dark Crusade and Soulstorm campaigns? Where each territory gives a bonus and racial strongholds can be a pain in the rear end to take over, assuming they'll allow you to attack racial strongholds.


Or will it be like Planet Side? Where each race/faction has their own planet that they can launch attacks from through warp gate or planetary drop and the other planets have key locations that have different methods need to capture.

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 Post subject: Re: World Divided Into Territories?
PostPosted: Mon Sep 05, 2011 6:23 pm 
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i think territories is the way to go map wise it much easier and more clear cut so we can see who controls what meaning it could be war of the races for control

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 Post subject: Re: World Divided Into Territories?
PostPosted: Tue Sep 06, 2011 10:28 am 
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Joined: Tue Jun 07, 2011 11:14 am
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Planets have zones. We don't know how war bonuses/occupation work or will even feature.

Dark Crusade and Soulstorm being a generic RTS had a really, really unrealistic Warhammer 40,000 game map system. I really wouldn't want to see a world map done like that.


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 Post subject: Re: World Divided Into Territories?
PostPosted: Thu Sep 15, 2011 2:11 pm 

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Yeah, that territory stuff was awfully simplistic. But certainly there will be zones with particular names and themes to them. Whether that's going to be the basis for PvP areas is a mystery. One would hope that territory control will be involved though.


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 Post subject: Re: World Divided Into Territories?
PostPosted: Thu Sep 15, 2011 3:50 pm 
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I'm sure that worlds will be sub-divided by zones, but I would like to see something more fluid than simple zone captures (ala: WAR). The problem with a zone capture system is it kills off good fights once one side wins the area. Many times in WAR you'd be participating in exciting, hard fought grudges within a zone that one faction barely manages to capture by the skin of their teeth. After that, the fight would progress to the next zone, but many times the forces from both sides would drift off to other zones and the conflict in the next zone would end up lackluster.

I would like to see a system that benefits the race that does the work to take the objectives. For example, for the sake of argument, let's say that "Order" consists of the IoM and Eldar and "Destro" is Chaos and Orks. "The valley of death" is an unconquered zone with 5 battlefield objectives and is adjacent to "The killing fields" and "The mountains of Madness" zones. Order is first on the scene and a warband of IoM claims 3 objectives while the Eldar take the other 2. Each objective gives a zone-wide buff we'll call Morale for 4% granting the IoM 12% and the Eldar 8%. Now as a FACTION, Order has a 20% Morale bonus making it easier for them to defend this zone against attackers and also granting them an impetus bonus for taking TKF and TMOM zones (say, half of the individual Morale bonus, by race). Now if Order wants to take the adjacent zones, they have set the framework for a continued campaign, but this system does not automatically shut the door on continued fights within TVOD. A force of Chaos could be working on zone control of TKF and be sending forays into TVOD to attempt to take objectives from Order and weaken their assault into TKF.

The Morale buff would be zone-specific and would be halved in adjacent zones and disappear in zones more removed. It would only stack with Morale buffs from other adjacent zones sharing borders.

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