Alarming wrote:
While the previously mentioned mechanic is good, it's actually quite the opposite of what fluffy weirdboyz do. They are said to need to use spells to discharge the waaagh!! energy that builds up, less suffer becoming a 'eadbanger(the weird boy is filled with so much Waaagh!! energy his head, and those of any unfortunate orkz near him, explodes.)
So perhaps instead of it growing with spell use, you can have a bar that fills up passively in combat, and you must use spells to keep the meter from getting to high or cause yourself to explode (for gameplay reasons you can just cause an explosion that hurts allies or such.) Also, the bar would increase faster if there are more orkz fighting near you, within reason of course.
In fact, you could work in some sort of risk/reward mechanic, the higher the bar, the more potent your spells become, but you run the risk of 'eadbangin the higher you get.
Also, hello everyone! nice to meet you!
Welcome aboard.