Last visit was: It is currently Sun May 20, 2012 8:47 am


All times are UTC - 8 hours




Post new topic Reply to topic  [ 11 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Weirdboyz
PostPosted: Sat Aug 06, 2011 11:07 am 

Joined: Wed Aug 03, 2011 1:29 pm
Posts: 35
Bucky Gunts wrote:
The tabletop is not a good representation of how anything ought to work. Probably the 40k RPGs (Deathwatch, Dark Heresy, Rogue Trader) are better. Anyway, the bottom line with weirdboyz is that there's a random element to it. That's orks, right? They can easily add in a moderate random factor, but I think they would be unwise to make their abilities too random. At the end of the day, nobody wants to lose or win their fights largely by what numbers the computer rolled for them, and whether their head exploded instantly at the start of the fight or not.

Ditto. Orcs need to be quirky, but not too much or players will get frustrated and either move races or quit outright. It is going to be a tightrope walk for the devs between the lore of the tabletop game, and keeping the interest of players who have no idea or a very limited idea of the 40k universe.


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page Previous  1, 2

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: