Bucky Gunts wrote:
The tabletop is not a good representation of how anything ought to work. Probably the 40k RPGs (Deathwatch, Dark Heresy, Rogue Trader) are better. Anyway, the bottom line with weirdboyz is that there's a random element to it. That's orks, right? They can easily add in a moderate random factor, but I think they would be unwise to make their abilities too random. At the end of the day, nobody wants to lose or win their fights largely by what numbers the computer rolled for them, and whether their head exploded instantly at the start of the fight or not.
Ditto. Orcs need to be quirky, but not too much or players will get frustrated and either move races or quit outright. It is going to be a tightrope walk for the devs between the lore of the tabletop game, and keeping the interest of players who have no idea or a very limited idea of the 40k universe.