DocVandar wrote:
1. First and foremost, it goes against the 40k lore. In this world, there is only war.
No it doesn't.
Large 40k campaigns such as the Armageddon campaign were split into two overall sides, Order and Destruction.
This didn't mean that the races wouldn't return to their own agendas once the opposition was thwarted, just that they had temporarily ceased hostilities until their mutual enemy had been dealt with.
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2. This game seems like it is going to be very PvP centric, which is a GREAT thing IMO. Limiting the game to two factions passes up on some seriously great RvR opportunities.
In this I agree, mass free for all PVP and realm control PVP against multiple factions would be great fun, but there are other ways to make great PVP and RVR than just throwing a whole heap of factions into the pot and leaving it to chance to assemble a decent PVP game.
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3. The two faction system is getting old. By the time DMO comes out, WoW will be over five years old, TOR will have been out for over a year, etc. etc. It is time for something new, and 40k is the perfect IP to do it.
This is your opinion, you are entitled to it... But it's the opinion of the developers that really counts... sorry.
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I have really high hopes for this game, but the fact that there are only two factions makes me think Vigil is simply jumping on the WoW clone bandwagon (much like Bioware has done with TOR), despite the fact that it simply doesn't make sense from the stand point of the IP.
It does fit with the IP and they aren't making a WoW clone (how is a 3rd person semi-twitch shooter anything like wow?! seriously a similar UI, levels and 2 loose alliances facing off does not equate to an attempt at cloneing!).
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What does everyone else think? And more importantly, is it too late to change?
I think you are making some false assumptions based on very little information and need to actually wait till we all have more information about how they are structuring the alliances and PVP/RVR game before jumping to conclusions.