Lelorelyn wrote:
Secondat2 wrote:
Here you go:
"Err I mean, PvP is a big aspect of the game because it's 40k, that it a big aspect of the IP but we want there to be a pretty good balance of both, we don't want one to necessarily dominate the other and that's... one of our objectives is that we want people to feel like they're a person in the 40k universe and sometimes you'll be in a battlefield, and there tones of those and that's a big aspect of the game, but not always, you might be in a city, you might be exploring a chaos temple. We wanted to give them a broad range of what it's like to actually live in the universe, and not just be solider on the battle field all the time." ~ David Adams, creative director.
Well, thanks for clearing that up.
Secondat2 wrote:
Refreshing could be good but it a risk.
You don't gamble 50 million on something that might work. There's a reason for the generic nature of the MMORPG industry.
There you are wrong. Perhaps
you wouldn't do it. Perhaps most people/companies wouldn't do it. Does that
necessarily ( as in absolutely, 100%) mean Vigil won't? No, it fucking does not.
From what we have seen so far it's obvious that they're already at least considering risking this or that. Just look at the combat system so far shown. Aiming with your mouse in a MMORPG? That's something else compared to things we have right now. I know I'm repeating myself.
Thus there is already
evidence that supports that they might risk a whole lot. Which I fully support.
And regarding your thoughts on the justification of "gambling" on new stuff in the industry... no, hell, I don't agree. Eternal stagnation is not a good thing in anyone's dictionary. Ultra-conservatism perhaps?
Secondat2 wrote:
Sister, not every critque of a alternative mmo comes from a WOW head. I have never payed to play WOW. The game aethetic annoys me; I avoid talking about it.
WAR, FFXI, LOTRO, DDO, Everquest2 and Cabal are all MMORPG did better. DAoC is not a game you'd want to base your project on, it's market success is average-mediocre: Meh.
So you never played it? You never tried the concept in question yet decided to shoot it down for something along the lines of shit and giggles?
Which leads me to...
Secondat2 wrote:
3-factions is not radical? What 25 million + more MMO project which has a locked faction system has more than 3 factions? DAoC is an anomaly.
I am, however, not discussing DAoC. I am discussing a certain element of it. The success of the game itself doesn't have anything to do with the merit of the element in question.
Certain games ( and doesn't even apply to games... it can apply to movies, books, food, cars, guns, anything...) are almost completely average ( or even complete bullshit) yet have that one single ( or more) shining quality. An idea or concept that is just completely brilliant.
Can that one thing make an average or crappy game super-successful?
Apparently not.Which, however, doesn't make the thing in question any less brilliant.Secondat2 wrote:
The status quo is there for a reason.
The status quo might be there for a reason. Like when you're on a ledge. Falling down would be bad.
Saying that every single status quo in the history of the world is there for a reason is just completely silly though.Status quo isn't always good, don't talk such rubbish.
Secondat2 wrote:
Your not the one spending $50 on a flimy idea that might work.
Indeed you are not. You're not buying a game because of one single idea, concept or
thing. Mostly. Any individual's decision about buying a game is affected by many different factors.
You'd not buy a game simply because it would have 3 factions instead of 2? Without even knowing it would be total rubbish? Without even considering anything else about the game at all as playing a role?
Secondat2 wrote:
You go with what you know will work and then add things that the market research team feels can be done. Nothing radical.
Innovation comes at price. Everything, is a gamble.
I'd like to remind you that the concept of taking risks for the chance of improvement is not a disapproved concept, from the standpoint of the sane part of humanity.If that was so we wouldn't have electricity. Nobody would ever try to improve anything and we'd still be stuck in the stone age.
I agree that taking risks is a gamble. Everyone knows that, I suppose. The thing that we don't seem to agree on is that certain risks
simply need to be taken. Not even talking just about MMOs here.
Anyway, stop making it look like taking risks is something only a madman would do. Just... please.
It's their choice after all, not yours or that of some
general view on things you're making up here.
Secondat2 wrote:
---
Aiming with your mouse in common in MMOFPS/MMOTPS. It's fairly common in Eastern(Korean) MMORPGs.
Hm? I don't really see what you're aiming at.
MMO
FPS/MMO
TPS =/= MMORPG. Also, eastern MMOs like Free to Play stuff almost nobody has ever heard of? Give me an example or a couple... else you're making as much of a point as if you made a video of you farting, putting it on youtube and suppling me a link to it.
And the fact that Guild Wars 2 is moving into the murky and risky waters of progress... actually would prove my point more than yours.
Secondat2 wrote:
No.
No what?
Secondat2 wrote:
Witty. Ask it to yourself before you form your dead-beat critque of the developer's actions, then.
No, I still don't feel like I need to ask myself such questions. Why? Do you think I should? Hell, why?
Secondat wrote:
It never happens.
Which means that it absolutely might not?
Remember, I didn't say that it happens in the fluff. I said that the background justifies people fighting on multiple fronts. Which is absolutely true.
Let's say you have a situation with Orks, the Imperium, Tau and the Eldar.
Let's say that the Orks, Tau and the Imperium are fighting it out on the Planet of Grim Hats. First of all, does the Ork presence warrant for the Tau and the Imperium to join forces?
See, it might. It doesn't have to. What if the Ork presence isn't perceived as a threat great enough for the two of them going trough the
rather awkward process of negotiating an alliance with their hated enemies... who they hate real bad.
That's a completely sensible three-front battle right there.
Did it ever happen?
Are you joking? Who's to say it didn't? 99.9999% of all battles and wars in 40k aren't written down on paper ( or in digital form). Are you really going to say "Nope, never happened." because nobody ever wrote it down.
To answer my question... Who cares if it happened or not? I wasn't discussing what happened... I was discussing what might have happened or might still happen.
Basically, if you're not daft you'd admit that it's completely plausible. Then again, you didn't figure that out in the first place... so what am I talking about?
Oh, and I threw the Eldar in there just for good measure.[/quote]
I fapped. Awesome posts Sister.
Just stop wanting to make my DMO WoW-like, the developers clearly said this ain't going to be another "WoW clone".
There can be space for both MMOs.