Lelorelyn wrote:
Well, by that logic you don't lose anything if you choose not to defend your keep either. So there's no problem, right?
There aren't any bonuses worth keeping now? Later on you say people get a 10% HP bonus, which people will feel obligated to keep.
Lelorelyn wrote:
Sometimes it is, and I'd like you to take that into account. Look at it like this, you are supposed to attend a raid at 8pm... and you come home, possibly passing up on something else you might be doing (like, grabbing a beer with some friends)... only to find out that not enough people came online and that the raid isn't happening. Or something like that. But never mind.
Generally if a raid wasn't happening, a guild member would text me.

Lelorelyn wrote:
So it's still a "chore", but at least it doesn't have to be mostly comprised of standing on the walls and staring at the sunset. Does that make you at least a bit happier?

I like that you called it a chore. I knew I'd get through to you eventually.
Lelorelyn wrote:
Alright, I should have probably come up with a solution earlier... instead of just arguing. Which is something
you could have done as well.
I did come up with a solution to all the issues. Damn, you expect me to fix a system with so many problems? I'm not made of time!
Lelorelyn wrote:
Excuse me, but value doesn't have to be that absolute. If you get 10% more HP from holding on to a shrine of the Gawd-Emprah you obviously want to keep it... but you don't want to sell your soul for it. It's not something you absolutely must do... every day... till the end of time.
People will feel like they have to do it, which is enough to make it lame.
Lelorelyn wrote:
I must say that I don't appreciate your focus on World PvP derailing this topic. Look, it's like this...
A: I like Space Marines.
B: I like Eldar.
A: Aha...
B: So... Eldar are getting those really cool new hats.
A: OMFG NOOOEEEZZZ!!! That will totally distract from how cool Space Marines are!
B: Wha-?
A: Fuck those new hats! We can't have them around!
I mean... really, that's what's kinda going on here.
Hats don't negatively impact an entire play style.
Lelorelyn wrote:
See, I don't really like WPvP that much atm. And I wouldn't shoot your WPvP ideas down because they "distract from instanced PvP"... at least not for that reason. So why you doin' this to me?
I'm shooting your idea down because it has viable alternatives that
support or at least do not detract from other play styles.
Lelorelyn wrote:
But that's exactly what's the problem. You want to keep your keep without defending it and that cannot work. That's like wanting to be known as the best PvPer on your server without wanting to do any PvP at all.
Docking your ship makes it invincible. No defense needed, but you still have incentive to get it out there. Easy as that, you have players fighting but no schedule needed. Check out Malefactour's post in the instanced PvP forum for an example of how it would work.
Lelorelyn wrote:
Actually, that's not quite true. Developers don't thing like that, you do. Developers would actually love to hook you up and turn you into a zombie. MUST DO THIS, MUST HAVE THAT, JUST FUCKING MUST DO IT... that's what they want you to think. Just look at WoW... if they didn't want people to grind and farm endlessly ( thus making a the game seem like a job) they'd do something about it.
You misunderstand; developers rarely put in "upkeep" or "job" type tasks. Anything where you lose something by not playing is bad, even in the minds of the developers. They care about the subscription, not whether you play.
Lelorelyn wrote:
Losing "potential gains" is severe punishment enough that does, and this is a proven fact, force people to play when they don't feel like it. Having to worry about "upkeeps" is not different, in essence. Essence.
I'd like to see sources for your proven fact. It'd be an interesting study to read, because I imagine there would be consequences other than "doing without" in a study such as that, and in that case they aren't potential gains.
Upkeep is worse in that it doesn't cause people to want to play, it causes them to feel like they're forced to play. One is good, while the other is not.
Lelorelyn wrote:
But really, you need to think it trough if you think of it as something "extremely simple".
Alright, so I thought long and hard about the solutions to all the issues you brought up. I've formatted it for easy reading and shall present them to you in list form now:
Oh, I guess you didn't bring up any issues.
