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 Post subject: Rumored Ork Classes
PostPosted: Wed Oct 12, 2011 7:31 am 
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Nob, mekboy, runt herda, mad dok

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 Post subject: Re: Rumored Ork Classes
PostPosted: Wed Oct 12, 2011 8:39 pm 

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Where did you get the rumors from?


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 Post subject: Re: Rumored Ork Classes
PostPosted: Wed Oct 12, 2011 10:04 pm 

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There's a second longer post further in the thread


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 Post subject: Re: Rumored Ork Classes
PostPosted: Wed Oct 12, 2011 10:27 pm 
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No Gretchin Sniper!? FAIL

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 Post subject: Re: Rumored Ork Classes
PostPosted: Thu Oct 13, 2011 5:23 am 
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Runt herda, could mean we see the Shokk attack gun!

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 Post subject: Re: Rumored Ork Classes
PostPosted: Tue Oct 18, 2011 6:03 pm 
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Nob:

Probably a warrior class, with "shout" type abilities to boost morale (if in the game), cause more damage, etc.

Mekboy:

Engineer type, likely the "destruction" version of a techpriest. Gadgets, mines, turrets, maybe some "repair vehicle" abilities.

I hate classes like these. :evil:

Runt Herda:

We saw this class in WAR in the form of Squig Herders. This'll be a pet class, with likely more than one pet (five or so?).

I hate classes like these too, but if the grots/gretchin have personalities, it'll be forgiven. :D

Guns might be that way... let's go the other way...

Mad Dok:

Healer class. If we are to trust the "everyone is a damage dealer" line THQ/Vigil gave us, this class will have an emphasis on buffs and debuffs. My creative juices aren't flowing today, so I'm not coming up with much they can do and still fit the lore. Ideas?


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 Post subject: Re: Rumored Ork Classes
PostPosted: Wed Oct 19, 2011 5:38 am 
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I have a feeling most of the healing and buffs in the game will deal with combat drugs. Maybe some sort of Psyker healing power too. But HoT would be fine for the lore. I just hope we don't see alot of insta heals.

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 Post subject: Re: Rumored Ork Classes
PostPosted: Thu Oct 20, 2011 12:27 am 
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After thinking about it a while, I can imagine some buff type abilities with dual effects. One could increase damage output for a certain amount of time while decreasing damage input. Another could put a "vampiric aura" type effect which causes damage to heal. Perhaps a healing over time effect combined with a damage over time effect which gets applied upon hit.

But despite the plausibility of abilities like these, it still just doesn't sit right with me. Turning a Mad Dok into a DOT/HOT class seems like too much of a stretch. I'm afraid they're going to either botch the fluff or just turn the class into another lame healer.

I'd totally prefer a WeirdBoy instead, or better yet, a Stormboy. :twisted:


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 Post subject: Re: Rumored Ork Classes
PostPosted: Thu Oct 20, 2011 9:34 am 
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How GLORIOUS it would be to see the weird boys head explode! :lol:

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 Post subject: Re: Rumored Ork Classes
PostPosted: Sat Oct 22, 2011 5:39 pm 
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Gosh wrote:
Nob:

Probably a warrior class, with "shout" type abilities to boost morale (if in the game), cause more damage, etc.

Mekboy:

Engineer type, likely the "destruction" version of a techpriest. Gadgets, mines, turrets, maybe some "repair vehicle" abilities.

I hate classes like these. :evil:

Runt Herda:

We saw this class in WAR in the form of Squig Herders. This'll be a pet class, with likely more than one pet (five or so?).

I hate classes like these too, but if the grots/gretchin have personalities, it'll be forgiven. :D

Guns might be that way... let's go the other way...

Mad Dok:

Healer class. If we are to trust the "everyone is a damage dealer" line THQ/Vigil gave us, this class will have an emphasis on buffs and debuffs. My creative juices aren't flowing today, so I'm not coming up with much they can do and still fit the lore. Ideas?


Mek boy= engineer?

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