Partisan wrote:
I think it should be like the CO character creator. Complete basic physical appearance creation. Then, you choose a basic specialty template based on archeotypes (The Marksman, The Brawler, The Sage, The Fleet of Foot, ect...) Then, as you level, you can pile on ability/stat modifications to your liking for extreme specialization or balanced approaches. My post earlier about the 3 starting class/zones should be oriented at starting life/psych pools not ability specs. The hiver gangster would have med health/ med psych. The crash survivor would have low health/ high psych. The worker would have high health/ low psych.
Yeah, I just think having more levels of 'character development choice' at the beginning of the game really helps you get a feel for it...as opposed to "Select Race", "Select Class", Char made. Some may argue that it is redundant, but I disagree. It gives you a chance to flesh out who your character was before he became what he/she is today. Again, it boils back down to story and making it feel like your character didn't just pop into existence. He made a series of choices that lead him to the path he is on now.