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 Post subject: Re: Rumored Imperium Classes
PostPosted: Thu Oct 27, 2011 1:08 pm 
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FortheEmperor wrote:
Partisan wrote:
I think it should be like the CO character creator. Complete basic physical appearance creation. Then, you choose a basic specialty template based on archeotypes (The Marksman, The Brawler, The Sage, The Fleet of Foot, ect...) Then, as you level, you can pile on ability/stat modifications to your liking for extreme specialization or balanced approaches. My post earlier about the 3 starting class/zones should be oriented at starting life/psych pools not ability specs. The hiver gangster would have med health/ med psych. The crash survivor would have low health/ high psych. The worker would have high health/ low psych.


Yeah, I just think having more levels of 'character development choice' at the beginning of the game really helps you get a feel for it...as opposed to "Select Race", "Select Class", Char made. Some may argue that it is redundant, but I disagree. It gives you a chance to flesh out who your character was before he became what he/she is today. Again, it boils back down to story and making it feel like your character didn't just pop into existence. He made a series of choices that lead him to the path he is on now.


Now that is money right their, fleshing out a character. If each character had a choice in their options like that it would drag so many people into this game, and that's very good. Because this idea equals two things: 1. PROFIT! 2. MOAR PLAYERS which equal more friends which equals more enemies WHICH equals more WAR!!!

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 Post subject: Re: Rumored Imperium Classes
PostPosted: Fri Oct 28, 2011 1:45 am 
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Yellow99 wrote:


Now that is money right their, fleshing out a character. If each character had a choice in their options like that it would drag so many people into this game, and that's very good. Because this idea equals two things: 1. PROFIT! 2. MOAR PLAYERS which equal more friends which equals more enemies WHICH equals more WAAAAGGHH!!!


Fixed for political correctness ;)

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 Post subject: Re: Rumored Imperium Classes
PostPosted: Thu Nov 24, 2011 10:15 pm 

Joined: Wed Jul 27, 2011 10:26 pm
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I don't know... I was at least 85% sure, that 98% of the games population, should be inquisitors.
lol To be serious I liked the idea of being a worker at the start seems to give you a lot of choices for how the game will open up. Considering the Black Templar recruitment that idea was even lorefully correct.


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 Post subject: Re: Rumored Imperium Classes
PostPosted: Fri Nov 25, 2011 10:58 am 
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Joined: Wed Oct 05, 2011 11:04 am
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Location: Edinburgh, Scotland
At the risk of being hounded out of the forum I always hoped there wouldnt be playable marines...

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 Post subject: Re: Rumored Imperium Classes
PostPosted: Fri Nov 25, 2011 11:04 am 
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Joined: Thu Oct 20, 2011 7:17 am
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Hmm. I guess that would be an interesting way of playing the game. It would give a much more indepth background on the other factions and still give the appearence of almost immortality of the Space Marines.
Although it would never happen, I do kind of like that idea! :lol:

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 Post subject: Re: Rumored Imperium Classes
PostPosted: Fri Nov 25, 2011 12:34 pm 
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I originally thought it (DMO) would follow Dark Heresy and Modern Rouge Trader or borrow heavily from old RT. Of course I was wildly wrong. :lol:

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 Post subject: Re: Rumored Imperium Classes
PostPosted: Sun Nov 27, 2011 2:34 pm 
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lol, well I am not awesome enough to have played the rpg version of 40k, but I wish I could have : /

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 Post subject: Re: Rumored Imperium Classes
PostPosted: Wed Feb 01, 2012 4:23 pm 
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Woah! Assassin I hope its the OFFICIO ASSASSINORUM. Cause I want my VINDICARE and EVERSOR to shoot and cut my enemy's heads off!!!

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 Post subject: Re: Rumored Imperium Classes
PostPosted: Tue Apr 24, 2012 7:35 am 

Joined: Tue Apr 24, 2012 6:08 am
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Quote:
FortheEmperor wrote:
Quote:
Partisan wrote:
I think it should be like the CO character creator. Complete basic physical appearance creation. Then, you choose a basic specialty template based on archeotypes (The Marksman, The Brawler, The Sage, The Fleet of Foot, ect...) Then, as you level, you can pile on ability/stat modifications to your liking for extreme specialization or balanced approaches. My post earlier about the 3 starting class/zones should be oriented at starting life/psych pools not ability specs. The hiver gangster would have med health/ med psych. The crash survivor would have low health/ high psych. The worker would have high health/ low psych.



Yeah, I just think having more levels of 'character development choice' at the beginning of the game really helps you get a feel for it...as opposed to "Select Race", "Select Class", Char made. Some may argue that it is redundant, but I disagree. It gives you a chance to flesh out who your character was before he became what he/she is today. Again, it boils back down to story and making it feel like your character didn't just pop into existence. He made a series of choices that lead him to the path he is on now.


I would prefer to start with a blank character, just choose race/faction, choose your look, and then go into game.
Stats/skills/traits and all that you pick up as you play. To me it just feels like you don't have to commit to anything early on, and it gives a lot more freedom with your character.

So if you like shooting, you keep shooting, take shooting skills, and become a Devastator marine.
If you like CC, you pick up those skills, like....able to use power weapons and jump packs. Then maybe pick up a trait/passive skill like Furious Charge.
Perhaps you'd like to go as a tactical marine, so you choose a mix of the 2 skill sets. Making you shooty but able to hold your own (read: not die in 1 hit) in CC.
Also you can take armour skills, to wear better/holier armour (like terminator armour, and perhaps even become a dreadnought). Or you can choose to NOT take better armour and focus on weapons...scout marines? Take other skills instead, like infiltrate.
And i think there should be room for a healer, it would be kind of cool to have an Apothecary granting a Feel No Pain buff to your squad.

Needless to say, they would have to implement a balancing system where taking some skills prevent you from taking others, so that there aren't any obscenely OP character builds.

It would also be great to see IG in the game. Although they are perhaps a little...squishier than other races. But this could be sorted out by doing a Granado Espada type thing, where IG players control 3 characters at once (just an idea).


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