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FortheEmperor wrote:
Quote:
Partisan wrote:
I think it should be like the CO character creator. Complete basic physical appearance creation. Then, you choose a basic specialty template based on archeotypes (The Marksman, The Brawler, The Sage, The Fleet of Foot, ect...) Then, as you level, you can pile on ability/stat modifications to your liking for extreme specialization or balanced approaches. My post earlier about the 3 starting class/zones should be oriented at starting life/psych pools not ability specs. The hiver gangster would have med health/ med psych. The crash survivor would have low health/ high psych. The worker would have high health/ low psych.
Yeah, I just think having more levels of 'character development choice' at the beginning of the game really helps you get a feel for it...as opposed to "Select Race", "Select Class", Char made. Some may argue that it is redundant, but I disagree. It gives you a chance to flesh out who your character was before he became what he/she is today. Again, it boils back down to story and making it feel like your character didn't just pop into existence. He made a series of choices that lead him to the path he is on now.
I would prefer to start with a blank character, just choose race/faction, choose your look, and then go into game.
Stats/skills/traits and all that you pick up as you play. To me it just feels like you don't have to commit to anything early on, and it gives a lot more freedom with your character.
So if you like shooting, you keep shooting, take shooting skills, and become a Devastator marine.
If you like CC, you pick up those skills, like....able to use power weapons and jump packs. Then maybe pick up a trait/passive skill like Furious Charge.
Perhaps you'd like to go as a tactical marine, so you choose a mix of the 2 skill sets. Making you shooty but able to hold your own (read: not die in 1 hit) in CC.
Also you can take armour skills, to wear better/holier armour (like terminator armour, and perhaps even become a dreadnought). Or you can choose to NOT take better armour and focus on weapons...scout marines? Take other skills instead, like infiltrate.
And i think there should be room for a healer, it would be kind of cool to have an Apothecary granting a Feel No Pain buff to your squad.
Needless to say, they would have to implement a balancing system where taking some skills prevent you from taking others, so that there aren't any obscenely OP character builds.
It would also be great to see IG in the game. Although they are perhaps a little...squishier than other races. But this could be sorted out by doing a Granado Espada type thing, where IG players control 3 characters at once (just an idea).