Gosh wrote:
Quoth wrote:
Warlocks are medium armor close combat psykers with a great range of support abilities (enhance, conceal, embolden and empower) and one psychic attack (destructor).
On balance they'd probably be support specialists.
Aye, but I was trying to fit them within the MMO rather than the universe. If we are to go by the fluff alone, we'll see some serious class overlap as you've pointed out. From the looks of it we're lacking in caster options, though that doesn't necessarily have to change for the game to work.
Fair enough
Anyhoo this brings me to another reason why I think these rumors may be bogus.
Eldar as a race are noted for being fast moving, highly specialised, agile and evasive, great psykers and last but not least glass tigers (weak defensively but strong on offense) so you'd expect the troop types to reflect this.
However
There are no particularly fast moving troops (though transport options are available they are equally available to all races) like Warp Spiders or Swooping Hawks.
All the troop types in the rumors are medium to heavily armored and the long ranged support guys are not suited to kiteing (evasion)
None of the rumored troop types seem particularly agile,
Scorpions are all about close combat endurance fights against many poorly armored high toughness opponents (orks, nids e.t.c.) and their heavy armor counteracts their natural Eldar speed.
Warlocks wear robes and are highly unlikely to be dancing about the battlefield, their usual role is as an addition to guardian squads as psychic support or as a farseer's retinue.
Dire Avengers are all about a mix of (tbh fairly mediocre) mid to close range fire support and (with an exarch) some limited close combat, but are unlikely to be agile fighters. They will probably run away a lot but really aren't ideally suited for kiteing (for that you'd want warp spiders).
and Reapers are effectively bolted to the ground to enable them to fire their launchers.
Not that these roles can't be altered to make them more agile or evasive but they seem really poor representatives of the Eldar playstyle, for that you'd probably want banshees/harlequins and/or Swooping hawks/Warp spiders.
Dire Avengers are an obvious choice as that way you can have Guardians playable as a stage before DAs, much as scouts are pre marines, though that begs the question of what they'll do for the other aspects if that is the case.
and of course you couldn't have Eldar without seers so the Warlock is obvious.
That said here are some reasons why the rumors may be accurate.
As Warlocks are kinda essential the developers may have felt that the role of a close combat type with a sword/spear - power/force weapon was already covered which would have discounted banshees, and would in turn only leave scorpions as a close combat specialist.
If they had gone for imperial assassins (despite the IOM video not showing anything truly assassin looking) then the role of stealthy, weak, camoflaged long ranged snipers would be taken which would rule out Rangers leaving only Reapers.
Which leaves the mid range shooty types Fire Dragons and Dire avengers. Dire avengers are decidedly meh, but they are the only real all rounder types in the eldar army and do look very much like the rank and file guardians.
Fast moving troops (Warpies and hawks) may pose additional problems for the designers (flight teleportation) that they'd rather avoid for now which would rile them out.
Quote:
Dark Reapers, like Fire Dragons, are too specialist. I doubt they'll be in Dark Millennium Online.
Eldar are all about specialisation! All the aspects are specialists in one role or the other with the exception of Dire Avengers who are crap all over and a little squishy on the side.