Secondat2 wrote:
Quoth wrote:
Quote:
Dark Reapers, like Fire Dragons, are too specialist. I doubt they'll be in Dark Millennium Online.
Eldar are all about specialisation! All the aspects are specialists in one role or the other with the exception of Dire Avengers who are crap all over and a little squishy on the side.
Too specialised.
Dire Avengers, Swooping Hawks, Warp Spiders and Striking Scorpions can do different things, they aren't locked into a role. They're bad at others but aren't completely abysmal.
Death Reapers and Fire Dragons can't do anything but be heavy support.
Ok you disagree, you are entitled to an opinion, but it's an opinion that radically diverges from the one most have of the Eldar (including Games Workshop!).
Let's look at what others think about Eldar and them having specialized troop types.
http://1d4chan.org/wiki/Warhammer_40,000/Tactics/EldarQuote:
"The Eldar are often toted as a “specialist army,” and for good reason: Each unit plays a very particular role, with customization options which change the details of this task. The need for careful consideration of unit organization with the Eldar makes for a genuine challenge to veteran players."
http://www.games-workshop.com/gws/conte ... d=4600008aQuote:
"While some units are clearly more versatile than others (the Dire Avengers, for example are very flexible), the majority of the units within the Eldar army are specifically suited to one task. By using a mix of such specialist units..."
Being a specialist sometimes means that you CAN'T do other things, and at other times you aren't as good at them.
Sure Fire Dragons are anti-armor and Reapers are heavy fire support, but can a Scorpion or Dire Avenger fill the heavy support role?.. are they too specialised because they can't?
Many of the Aspects can and do edge into other roles.
For instance Scorpions can fire their pistols and the Exarch can be equipped for taking on armored foes,
DARK Reapers can engage in close combat, Fire Dragon [Exarchs can opt to re-roll failed wounds in close combat (superceded with latest rules) and the] squads can take plasma grenades to make charging units in cover more effective, and with an Exarch Swooping hawks can mix it up in close combat.
The keyword in each instance is 'CAN'.
They can do other stuff, but you should not expect them to be great in the role... because they
specialise in another area of combat!
This is the case with all the aspects with the exception of the Dire Avengers who cannot act as heavy support and are generally poor all round (good skills hindered by having comparatively short ranged assault weapons and mediocre armor/toughness making them sub-par in both close and ranged combat - though the new Exarch ability Bladestorm goes a long way to making them better at ranged combat).
Where you got it into your head that this is any less the case for Dark Reapers or Fire Dragons is beyond me.
Fire Dragons for instance are designed as anti heavy armor troops, meaning they can take on Terminators and Marines as well as Vehicles, but they can also engage in hand to hand just as effectively as Dire Avengers (though a Dire Avenger Exarch is potentially much better in Melee than a Fire Dragon Exarch) or Warp Spiders (again it's the Exarch that swings it), as can Dark Reapers, though you'd have to be unlucky or some kind of fool to have your specialised shooty troops in melee when you have other specialist troops better suited for the role.
I'll leave the final word to the Lexicanum
http://wh40k.lexicanum.com/wiki/Aspect_ ... swi5vK0NicQuote:
The real military strength of the Eldar armies derives from their highly specialized Aspect Warriors. These Eldar are walking the Path of the Warrior. Once an Eldar has chosen to tread this path he joins a specific Aspect Shrine. There, Exarchs train them in a specific aspect of warfare.
Each Warrior Aspect represents one, very specific aspect of warfare.