Gosh wrote:
World PvP stuff
Yeah, I agree with a lot of that, but I'd actual go with the opposite direction. Instead of a huge escort quest as you suggest, I'd go with numerous escorts occurring simultaneously. As you pointed out, population imbalances tend to make fighting uneven, and being one dude of a mass of dudes makes you feel like... well, like one dude in a mass of dudes. I think the solution is to make zerging ineffectual as a strategy. Rather, there should be numerous objectives on battlefields which are all important to overall success of the faction.
So, to use your escort idea, maybe instead of one huge escort mission, there are five convoys or whatever to be escorted winding their way through some big battlefield zone, and your team needs to secure 3 of them in order to "win" in some sense. However, the map would be big enough, the terrain treacherous enough and the convoys fast enough that the enemy could not hope to take out enough convoys for them to win by romping around as one big zerg and just plowing through it that way. Thus, both sides are forced to divide their forces. This makes overall strategy far more important (whereas zerging is by definition mindless brute force shit), makes individuals more important as rather than one guy out of a hundred, you're maybe one out of 20 now, and makes your objective far more apparent. So you get this sense of being a part of a larger war effort, and maybe off in the distance you'll see Imperial tanks clashing with orks and stuff, but for you, the conflict is much more personal and your objective much more tangible.
That, I think, is the better approach. Make stuff small scale, but make it many smaller scale engagements that add up to a big ol' waaagh. Zerg fights might be okay in some cases, but only if they're really going for an action game sort of MMO where it might resemble Planetside in its zerging. Certainly I'd say for general PvP that having numerous, equally important objectives to divide players into more manageable platoons or whatever is the key to making open world PvP more accessible and personal.