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 Post subject: PvP match types (ideas)
PostPosted: Sun Apr 17, 2011 10:29 am 

Joined: Sun Apr 17, 2011 9:59 am
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Since PvP is a big part of any MMO that is played, I figured to start a thread on new gameplay styles. Something to add a unique edge to DMO. I love me some CTF and point control, but after a while it just gets old. So post up what you would like to see, please include some details and comment on previous ideas.

1. CTR, Capture the Robot. This is taken from Global Agenda. Pretty much each time has a mech suit that has to be delivered to the opposing base. 3 deliveries and you win. The map in GA is pretty linear but makes for fun battles. Since SM's are already in power armor and depending on how each side will be composed (i.e. all SM vs Chaos, all DE vs. Tau, or mixed races?) Each side will have something akin to a sentinal, thunderfire cannon, servitors/demons, etc. to deliver. In GA they are PC controlled.

2. Assault Idea taken from UT3. Point control to gain access to a final room, but points can be taken back. Forces you to play defense or else you wont win.

3. Titan. Not similar to BF2142 but a resource gather concept. Pretty much a limited amount of materials, schematics, etc. are spread throughout the battle field. You job is to grab the materials and return them to you base for your titan/defense laser/whatever. When you have a piece you get flagged so when another player sees you they know you have a piece not what type of piece just a piece. First side to finish the titan wins. Since resources are limited hunting the opposing team with pieces is key. Most likely have to add in a way to get pieces back from the opposing base, as to prevent hoarding of pieces.


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 Post subject: Re: PvP match types (ideas)
PostPosted: Sun Apr 17, 2011 11:53 am 
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1. Sounds good but really wouldn't make any sense lore-wise, as if it were Orks vs. Sm, Orks wouldn't just keep the dreadnought perfectly intact, they would loot it and I have no idea what a space marine would want with a deff dread.

2. Agree

3. I'd had to say no, a titan should be a goal of getting, something that you can use in the open world, and that isn't restricted to a battleground, also lore-wise Titans aren't hot pockets, they can't be made in 30 seconds even with everything at ready.

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 Post subject: Re: PvP match types (ideas)
PostPosted: Sun Apr 17, 2011 12:40 pm 
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Extraction!

You have been tasked with recon of LV426 which appears to be overrun by Tyranids. There is a landing point 10 kliks from the drop zone, make your way there after gathering intel, but be warned, enemie assets have been scryed in orbit above the planet, expect resistance.

The map: central raised landing pad with 2 entry ramps. Respawn points for either faction at the north and south sides of the map. 12 hormagaunt holes scattered around the map.

The goal: When the timer starts, both teams must fight their way through a swarm of hormagaunts randomly spawning from the holes to the landing platform where they must take and hold it until the match ends.

Victory conditions: Be the team with the most members on top of the platform when the timer expires.

I think it would be cool if the winning faction had a little cutscene showing a faction specific carrier swooping in to pull them out. Thunderhawk for Space Marines, Webway portal crackling open for Eldar, etc.

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 Post subject: Re: PvP match types (ideas)
PostPosted: Sun Apr 17, 2011 2:47 pm 
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Basically any really good custom map from WC3... So like enfos, Dota, Angel Arena, risk... but respun for a 3rd person shooter (MMO) set up. Also I do not think it would be too far of a stretch to have kill points purchasable items. Like everyone only get a normal gun at the start and you get better weapon options based on your kills.

Now this would be a stretch, but It would be really cool if Vigil could some how set up a system by which players could make their own custom scenarios and enter them in online derbies. The devs could test the ones up to snuff and then let players decided which to add to the scenarios line up.

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 Post subject: Re: PvP match types (ideas)
PostPosted: Sun Apr 17, 2011 5:31 pm 

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@Malefactour. I like the idea of extraction, just a few questions. Since the respawn points are at the platform, what prevents you from spawn jumping to it from the get go? How about this, the platform is a control point and you start on the platform and have to fight both gaunt waves and the opposing team while trying to control the point. That's some chaos right there. Maybe put in a few demo crates outside of the platform that give one person the ability to close a bug hole. So then you can focus a bit more on the opposing team. So then its either hold the point the most but deal with more bugs or control the point less but less bugs. The control point could either be either you have to click on the flag and "channel" a capture (i.e. similar to AB) or just having the most people on it "slides" it to your side (i.e. similar to EOTS).

@009milky. Sounds like a cool idea, but that could stand as a separate of its own. I think its way too much for just a pvp mode. But nonetheless a cool idea.

@redshift. For CTR each side would have an item that was specific to that side. SM with thunderfires, IG with sentinals, Chaos with demons, Orks with kans, etc. And by delivering the "robot" to the enemy base it would then proceed to start shooting it or something.
I used titan cause it was the first thing that popped into my head. Rebuilding a auto defense system would make more sense.


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 Post subject: Re: PvP match types (ideas)
PostPosted: Sun Apr 17, 2011 7:41 pm 
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Fallenbourne wrote:
@Malefactour. I like the idea of extraction, just a few questions. Since the respawn points are at the platform, what prevents you from spawn jumping to it from the get go? How about this, the platform is a control point and you start on the platform and have to fight both gaunt waves and the opposing team while trying to control the point. That's some chaos right there. Maybe put in a few demo crates outside of the platform that give one person the ability to close a bug hole. So then you can focus a bit more on the opposing team. So then its either hold the point the most but deal with more bugs or control the point less but less bugs. The control point could either be either you have to click on the flag and "channel" a capture (i.e. similar to AB) or just having the most people on it "slides" it to your side (i.e. similar to EOTS).

Players start and respawn at the north and south edges of the table (map). :) Landing platform is in the center of the map, so either side has to fight halfway across the map to the objective. Respawning players would have to run the gauntlet to rejoin their teammates at the center, so would have to decide to wait for friends, brave the hormagaunts alone, or wait for further respawns and move together again toward the center.

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 Post subject: Re: PvP match types (ideas)
PostPosted: Thu Apr 21, 2011 10:29 am 
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Malefactour wrote:
Players start and respawn at the north and south edges of the table (map). :) Landing platform is in the center of the map, so either side has to fight halfway across the map to the objective. Respawning players would have to run the gauntlet to rejoin their teammates at the center, so would have to decide to wait for friends, brave the hormagaunts alone, or wait for further respawns and move together again toward the center.

would almost force them to form waves to beat against the current point holders. always loved games that send waves, they give you time to recoop but also are challenging as its not 10v1.

also not so much a match type, but game mode if they offered PvP areas that were "hardcore" it would be cool.

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 Post subject: Re: PvP match types (ideas)
PostPosted: Thu Apr 21, 2011 7:41 pm 
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ClockworkGod wrote:
Malefactour wrote:
Players start and respawn at the north and south edges of the table (map). :) Landing platform is in the center of the map, so either side has to fight halfway across the map to the objective. Respawning players would have to run the gauntlet to rejoin their teammates at the center, so would have to decide to wait for friends, brave the hormagaunts alone, or wait for further respawns and move together again toward the center.

would almost force them to form waves to beat against the current point holders. always loved games that send waves, they give you time to recoop but also are challenging as its not 10v1.

also not so much a match type, but game mode if they offered PvP areas that were "hardcore" it would be cool.
Personally, I'd like to see this as a small scale match, say 5 vs. 5, on a short timer, 10 minutes would rock. NO POINTS, you fight and die and whoever has the numbers on the platform wins the whole shebang. Simple, brutal, and if this game has and honor/renown type pvp mechanic, those points would be tallied and given out to the winner at the END of the bg/scen. This would discourage spawn camping as a superior force would have to fall back from the inferior sides spawn to take the platform. Spawn campers would be at a distinct disadvantage because they would have hormagaunts constantly attacking them from behind, and no one wants that, lol. Plus, there would always be a chance for just one enemy to get past the spawn campers and beat them to the platform to steal a win and all the points for the winning side.

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 Post subject: Re: PvP match types (ideas)
PostPosted: Fri May 20, 2011 5:45 pm 
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Malefactour wrote:
ClockworkGod wrote:
Malefactour wrote:
Players start and respawn at the north and south edges of the table (map). :) Landing platform is in the center of the map, so either side has to fight halfway across the map to the objective. Respawning players would have to run the gauntlet to rejoin their teammates at the center, so would have to decide to wait for friends, brave the hormagaunts alone, or wait for further respawns and move together again toward the center.

would almost force them to form waves to beat against the current point holders. always loved games that send waves, they give you time to recoop but also are challenging as its not 10v1.

also not so much a match type, but game mode if they offered PvP areas that were "hardcore" it would be cool.
Personally, I'd like to see this as a small scale match, say 5 vs. 5, on a short timer, 10 minutes would rock. NO POINTS, you fight and die and whoever has the numbers on the platform wins the whole shebang. Simple, brutal, and if this game has and honor/renown type pvp mechanic, those points would be tallied and given out to the winner at the END of the bg/scen. This would discourage spawn camping as a superior force would have to fall back from the inferior sides spawn to take the platform. Spawn campers would be at a distinct disadvantage because they would have hormagaunts constantly attacking them from behind, and no one wants that, lol. Plus, there would always be a chance for just one enemy to get past the spawn campers and beat them to the platform to steal a win and all the points for the winning side.


Agreed.. a system based on points can too easily be exploited. Pure tactics can't, unless there is some flaw in the design.

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 Post subject: Re: PvP match types (ideas)
PostPosted: Thu Jul 07, 2011 9:01 pm 
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Location: Behind, you
Assassination

Objective: Kill other teams Commander

Set up: 2 bases with 4 outlying bases as cover or weapons depot
X Key: X= main base /or\= Road O= cover or depot --- trench
/ \
O O
/ \ / \
---------
\ /\ /
O O
\ /
X

Strategies: Stealth assassins, Commander helping in battle (commanders can wreak through people but can be taken down through suppressive fire), Turtling, Mowing down incoming enemies through trench, ect.

Game play: Player can tell ask commander to help or stay in main base or patrol for lone players that sneaks through trench. Players have 1 minute prep time before battle voting system for players to decide play strategy.

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