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 Post subject: Playable Guardsman?
PostPosted: Thu Jun 16, 2011 6:54 pm 
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In video I saw some Imperial Guard that make me think. There defintly going be some sort of Imperial Guard to play however of what sort? Infantryman, Sniper, Demoman, Madic, our even Pysker? There a lot possbilds here and hope we get a lot of class to thus from. I big fan Imperial Guard the army of tusens and tusens of world of empireum of man. I hope there going be a lot class thus from and looking forword to DMO.

Fel free to post your own sudjastions of diffrent kind of Guardsman that could be In the game as playable class.

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 Post subject: Re: Playable Guardsman?
PostPosted: Fri Jun 17, 2011 9:42 am 
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Well, we're speculating that there's 5 classes. Black Templar Space Marine has been full confirmed and announced. Tech-priest have been cited in interviews. The others are more or less images.

I'm going to assume they're: Scout Marine(light amour, sniper rifle), sanctioned psyker/Primaris psyker(Staff, robe, non-SM) and Inquisitor.

I had no clue on the Shotgun-man until this new talk of inquisitors came about. If it's not a inquisitor it could alternatively be a commissar or impoerial officer, the latter being my original guess.


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 Post subject: Re: Playable Guardsman?
PostPosted: Fri Jun 17, 2011 9:56 am 
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From here;

Quote:
“You know being an ork is a completely different experience than being a Space Marine, and being a Space Marine alone is a very different experience than being a scout or an Imperial Guard or any of the other Imperium of Man that you’re going to see in this trailer.

“What does being an Inquisitor mean? That’s down the road somewhere. I always say too much in these things, but I get excited.


I think this means that the Inquisitor will, like the Space Marine, be something that can be unlocked further down the line, maybe with it being a 'prestige class'. There had better be something to represent the Imperial Guard in the 'class' list, not doing so would just be... downright weird. The Imperial Guard is the largest human military organisation in 40k universe - if anything there should be a couple of Guard classes just to represent the vastness of the Guard.

Just have to wait to see what they say about the classes in the future.

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 Post subject: Re: Playable Guardsman?
PostPosted: Fri Jun 17, 2011 6:28 pm 
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Secondat2 wrote:
Well, we're speculating that there's 5 classes. Black Templar Space Marine has been full confirmed and announced. Tech-priest have been cited in interviews. The others are more or less images.

I'm going to assume they're: Scout Marine(light amour, sniper rifle), sanctioned psyker/Primaris psyker(Staff, robe, non-SM) and Inquisitor.

I had no clue on the Shotgun-man until this new talk of inquisitors came about. If it's not a inquisitor it could alternatively be a commissar or impoerial officer, the latter being my original guess.

Actually I think scout marine will lead up to space marine because you can't get space marine right off the bat.

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 Post subject: Re: Playable Guardsman?
PostPosted: Fri Jun 17, 2011 10:56 pm 
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I don't think gaurdsmen will be playable.

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 Post subject: Re: Playable Guardsman?
PostPosted: Fri Jun 17, 2011 11:10 pm 
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As seen by the latest interview, inqusitor is a good bet... Kasrkin or some sort of Storm Trooper maybe. I don't know... but Guardsmen are.. too basic imo.

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 Post subject: Re: Playable Guardsman?
PostPosted: Sat Jun 18, 2011 12:12 am 
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I would love to play an inquisitor, storm trooper or kasrkin...

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 Post subject: Re: Playable Guardsman?
PostPosted: Sat Jun 18, 2011 3:00 am 
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Sabot wrote:
As seen by the latest interview, inqusitor is a good bet... Kasrkin or some sort of Storm Trooper maybe. I don't know... but Guardsmen are.. too basic imo.


Problem for people like myself is that we want to play basic, ordinary 'classes'. I love the Imperial Guard, it's always been my favourite 40k army and I do love the idea of being a Guardsman or Sergeant or so on fighting it out with the 'basic' classes of the other races whilst those in the 'hero' classes can bugger off and ponce around.

One of the biggest gripes I had with W:AR was that yet again we had to be 'hero'/'champion' careers - I just wanted to have my hand gun & be an Imperial Handgunner. It gets a bit retarded, immersion wise, when you're running around Altdorf with the Witch Hunter class with dozens of Warrior Priests, Elves, Dwarves, KotBS, Pyromancers and other Witch Hunters rushing around the place (yeah, the walk toggle had better be in there too).

MMOs are too willing to give people 'special' stuff off the bat. To be a Jedi in SWG you had to perform dozens of things without really knowing what, play for a lengthy period of time & have a character who is force sensitive (no guarantee there). Then your character had to actually train to be an Apprentice. This made Jedi extremely rare and whenever one was spotted you could guarantee people would turn & run or, if their sympathies were with the Empire, hunt them down with extreme malice. But the point is that they were extremely special.

Whilst I think that the time period & amount of things you had to do to even see if your character was force sensitive would be harsh to implement in to a themepark MMO as a means of upgrading yourself to a specific class, I do think it would be a way to go for 'special' classes like Space Marines.

Imagine you're wandering around a Hive, doing your own thing, and you run into a group of Marines who are hunting for recruits and they take you away and you'd have to go through the trials to become a recruit worthy of training as a Scout and then you have to put in time as a Scout & prove yourself to be good enough to be a Marine.

Thats just an example, condensed, of what they could do for Marines, there'd be other things for the other classes, but it would make levelling & progression that bit more gripping & creates a timesink to keep people subbing & playing. Imagine an Imperial Guard General orchestrating an attack with their personal Guard around them, their overcoat flapping in the wind, twin powerfists secured to their hands, carapace armour glittering with gild & medals... Damn thats the kind of thing I want to see in DMO.

Ok, daydream over. Time to return to reality. :(

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 Post subject: Re: Playable Guardsman?
PostPosted: Sat Jun 18, 2011 3:49 am 
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Well I don't see why it'd be impossible to "progress" as IG as well in the same mannor as you "train" to become a SM. Start out as a Guardsman and prove yourself to our superiors and they take you in as a Storm Trooper, and you can choose to become a Kasrkin, Grenadier or inquisitorial storm trooper.
I don't know if this would fit the lore though, as Storm Troopers are sent to war zones and distributed as needed among the regiments, and aren't trained on spot. But you get the idea.. some sort of progression in the same spirit as a SM could work for IG as well.
Maybe the progression could go in the direction of Officio Assassinorum? Callidus Assassins would open up opportunities for female characters as well.
Honestly don't know much about how IG recruits into their different regiments and offices.. maybe you IG nerds can figure something out? :)

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 Post subject: Re: Playable Guardsman?
PostPosted: Sat Jun 18, 2011 4:20 am 
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Well absolutely, thats what I'd like to see, just the Space Marine version was the first that came to mind. As you progress as a Guardsman you start to specialise - special weapons operator, heavy weapons operator, scout, drop troops*, Sergeant and so on. Then you could go from, in the same manner as being recruited into the Marines, Sergeant to Junior Officer and progress from there up to, as I gave as an example, Imperial Guard General. Scouts could progress to be Snipers, veterans to Shock Troopers, then Storm Troopers. Perhaps those in the heavy weapons profession could become artillery officers able to call in support from batteries of mortars or Basilisks. As an alternative Heavy Weapons & Special Weapons profession chaps could unlock the ability to drive rarer variants of the Leman Russ, such as the Punisher or Executioner or Eradicator, or even rare vehicles such as Malcadors eventually getting to the point where they turn up to the battlefield in their very own Macharius or Baneblade Super Heavies!

There is so much they could do starting off with a basic Guardsmen and, sadly, I don't think they will even grasp how much potential there is for character growth starting off with a fresh faced recruit in his newly issued fatigues, stiff flak armour & heavy lasgun.

Assassin's I'd hate to see put in as they're very rare & only deployed if there is an incredibly highly important target that needs to be neutralised. To have more than 1 Temple Assassin in any warzone would not be normal, although it could happen. Death Cult Assassin's -could- be done but they're still rare, tending to be more in the employ of Inquisitor's & other high ranking commanders than as a general troop in a warzone.

As for females? There are female Regiments & 50/50 Male/Female Regiments in the lore so the option to be a female Guardsman should exist. As I mentioned in another thread, many Guard Regiments act as a large 'community', with children being born into the Regiment & raised as a new generation of Guardsmen to replace their, no doubt, dead parents. Just if they do female Guardsmen then they shouldn't be the 'hot' variety we see in every MMO with makeup everywhere and long, lucious hair - Gaurdswomen might be rather dirtier, more scarred & certainly as tough as their male counterparts.

*Dropping from valkyries...oh yes please!

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