Sabot wrote:
As seen by the latest interview, inqusitor is a good bet... Kasrkin or some sort of Storm Trooper maybe. I don't know... but Guardsmen are.. too basic imo.
Problem for people like myself is that we want to play basic, ordinary 'classes'. I love the Imperial Guard, it's always been my favourite 40k army and I do love the idea of being a Guardsman or Sergeant or so on fighting it out with the 'basic' classes of the other races whilst those in the 'hero' classes can bugger off and ponce around.
One of the biggest gripes I had with W:AR was that yet again we had to be 'hero'/'champion' careers - I just wanted to have my hand gun & be an Imperial Handgunner. It gets a bit retarded, immersion wise, when you're running around Altdorf with the Witch Hunter class with dozens of Warrior Priests, Elves, Dwarves, KotBS, Pyromancers and other Witch Hunters rushing around the place (yeah, the walk toggle had better be in there too).
MMOs are too willing to give people 'special' stuff off the bat. To be a Jedi in SWG you had to perform dozens of things without really knowing what, play for a lengthy period of time & have a character who is force sensitive (no guarantee there). Then your character had to actually train to be an Apprentice. This made Jedi extremely rare and whenever one was spotted you could guarantee people would turn & run or, if their sympathies were with the Empire, hunt them down with extreme malice. But the point is that they were extremely special.
Whilst I think that the time period & amount of things you had to do to even see if your character was force sensitive would be harsh to implement in to a themepark MMO as a means of upgrading yourself to a specific class, I do think it would be a way to go for 'special' classes like Space Marines.
Imagine you're wandering around a Hive, doing your own thing, and you run into a group of Marines who are hunting for recruits and they take you away and you'd have to go through the trials to become a recruit worthy of training as a Scout and then you have to put in time as a Scout & prove yourself to be good enough to be a Marine.
Thats just an example, condensed, of what they could do for Marines, there'd be other things for the other classes, but it would make levelling & progression that bit more gripping & creates a timesink to keep people subbing & playing. Imagine an Imperial Guard General orchestrating an attack with their personal Guard around them, their overcoat flapping in the wind, twin powerfists secured to their hands, carapace armour glittering with gild & medals... Damn thats the kind of thing I want to see in DMO.
Ok, daydream over. Time to return to reality.
