Last visit was: It is currently Sun May 20, 2012 7:47 am


All times are UTC - 8 hours




Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4, 5
Author Message
 Post subject: Re: Ork Classes?
PostPosted: Thu Jul 14, 2011 8:11 am 
User avatar

Joined: Tue Jun 07, 2011 11:14 am
Posts: 159
Yellow99 wrote:

IIIII say that gear doesnt make class!!!!

and im peeling from vacation. Only downside. I had alot of crabs and lobster to eat :3

Welcome back,

Were abouts did you go?


Top
Offline Profile  
 
 Post subject: Re: Ork Classes?
PostPosted: Thu Jul 14, 2011 10:37 am 
User avatar

Joined: Sat Mar 12, 2011 9:41 am
Posts: 289
Location: Kalrava, Rok Klaw Mt.
Secondat2 wrote:
Yellow99 wrote:

IIIII say that gear doesnt make class!!!!

and im peeling from vacation. Only downside. I had alot of crabs and lobster to eat :3

Welcome back,

Were abouts did you go?


Florida. Beach. Also took kids to Disney World.

Now back to subject.

_________________
*knocks guy over in DMO* *pulls out burna* MAKING BACON
*sound of burning and a cries of agony*
Image


Top
Offline Profile  
 
 Post subject: Re: Ork Classes?
PostPosted: Wed Jul 27, 2011 10:58 pm 

Joined: Wed Jul 27, 2011 10:26 pm
Posts: 40
Back to Subject...uhm? WAAAGGHH!?!
I think I got the right answer maybe? Let's try this one instead.
Orks deserve to be their own faction for sure we did "Trick dem stupid 'umies" more than a couple times but an IvCvO would be more interesting than order vs chaos which we saw didn't work in the last warhammer game and the fantasy is the one that I can more likely see that working in.

As for classes I would love to see a progressive system like in star wars the old republic wherein if you started(now that i think about it, it sounds like a talent tree but anyway) as a boy you could become a nob(more tanky) or a stormboy (faster more wild deepz) or improve upon being a boy and refine the awesome art that is hacking limbs off whatever gets in your way(somewhere in between)

Not sure how the others would fit into my plan though...would for sure need Mad Doks and Meks but they wouldnt come from regular boyz maybe have them as a class and have talent to specialize (Dok that specializes in fightin' juice :shock: )


Top
Offline Profile  
 
 Post subject: Re: Ork Classes?
PostPosted: Thu Jul 28, 2011 6:22 am 
User avatar

Joined: Tue Jun 07, 2011 11:14 am
Posts: 159
Porcker wrote:
Back to Subject...uhm? WAAAGGHH!?!
I think I got the right answer maybe? Let's try this one instead.
Orks deserve to be their own faction for sure we did "Trick dem stupid 'umies" more than a couple times but an IvCvO would be more interesting than order vs chaos which we saw didn't work in the last warhammer game and the fantasy is the one that I can more likely see that working in.

As for classes I would love to see a progressive system like in star wars the old republic wherein if you started(now that i think about it, it sounds like a talent tree but anyway) as a boy you could become a nob(more tanky) or a stormboy (faster more wild deepz) or improve upon being a boy and refine the awesome art that is hacking limbs off whatever gets in your way(somewhere in between)

Not sure how the others would fit into my plan though...would for sure need Mad Doks and Meks but they wouldnt come from regular boyz maybe have them as a class and have talent to specialize (Dok that specializes in fightin' juice :shock: )


Almost all class based mmos have that feature of progression. Old Republic is a class mmo with a star wars theme. The classes are: 2 melee, light and heavy, two ranged, light and heavy. SW: Galaxies was more unique.

Mythic was very lazy in their execution of Tier 4. The 85% of the story fluff for AoR came from a Games Workshop book anyway. The only thing that killed it was seeing non-chaos Dark Elves in the Chaos City or dwarfs in Ulthuan. If there was no realm to realm transport (for Orks or Dark Elves at least) the fluff would be undamaged, but at the loss of game balancing. I'm interested in how Virgil will solve this issue though.

You class progress idea isn't bad, but only works for Orks. DMO isn't like rift were you have 4 classes but in reality you have labout 20 from progression, the lore limits it.


Top
Offline Profile  
 
 Post subject: Re: Ork Classes?
PostPosted: Thu Jul 28, 2011 7:09 am 

Joined: Wed Jul 27, 2011 10:26 pm
Posts: 40
I'm beginning to be under a bad impression that vigil is gonna make Age of Reckoning in space. I really hope that it's a wrongly placed suspicion.
But yeah suppose your right most mmos are progressive. What I'm thinking of though, goes deeper than what is normally done in games.


Top
Offline Profile  
 
 Post subject: Re: Ork Classes?
PostPosted: Mon Aug 01, 2011 3:43 am 
User avatar

Joined: Tue Jun 07, 2011 11:14 am
Posts: 159
Porcker wrote:
I'm beginning to be under a bad impression that vigil is gonna make Age of Reckoning in space. I really hope that it's a wrongly placed suspicion.
But yeah suppose your right most mmos are progressive. What I'm thinking of though, goes deeper than what is normally done in games.

It's not progressive, it's the norm.

The Lore and faction system didn't kill W:AR, walltext missions, crafting and repetitiveness did.


Top
Offline Profile  
 
 Post subject: Re: Ork Classes?
PostPosted: Mon Oct 10, 2011 4:26 pm 
User avatar

Joined: Fri Sep 30, 2011 6:48 pm
Posts: 108
Location: Tacoma, WA USA
Here's my take on the right answer:

Start as a basic Boy... choose what inner tribe you join within the warband.

1. Sum sert uv Dakka dakka Boyz
- Shoota
- Shoota Nob
- Flash Gitz

2. Sum sert uv Choppa Boyz
- Choppa
- Storm Boyz
- Choppa Nob

3. Sum Mek Boyz
- some various levels of cyborg/tech progression

4. Mad Doc's
- another class progression that would need some fluff

5. Weird Boyz
- Like the other special Classes

6. I want a Gretchin Sniper!!!!

_________________
"We are the Emperor's wrath! Let the blood of the unclean act as an offering to the Lion's shade" (Dark Angels Codex 2006)


Top
Offline Profile  
 
 Post subject: Re: Ork Classes?
PostPosted: Wed Oct 12, 2011 12:33 am 

Joined: Wed Oct 12, 2011 12:28 am
Posts: 2
I won't play dmo without flashgitz


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4, 5

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron