Porcker wrote:
Back to Subject...uhm? WAAAGGHH!?!
I think I got the right answer maybe? Let's try this one instead.
Orks deserve to be their own faction for sure we did "Trick dem stupid 'umies" more than a couple times but an IvCvO would be more interesting than order vs chaos which we saw didn't work in the last warhammer game and the fantasy is the one that I can more likely see that working in.
As for classes I would love to see a progressive system like in star wars the old republic wherein if you started(now that i think about it, it sounds like a talent tree but anyway) as a boy you could become a nob(more tanky) or a stormboy (faster more wild deepz) or improve upon being a boy and refine the awesome art that is hacking limbs off whatever gets in your way(somewhere in between)
Not sure how the others would fit into my plan though...would for sure need Mad Doks and Meks but they wouldnt come from regular boyz maybe have them as a class and have talent to specialize (Dok that specializes in fightin' juice

)
Almost all class based mmos have that feature of progression. Old Republic is a class mmo with a star wars theme. The classes are: 2 melee, light and heavy, two ranged, light and heavy. SW: Galaxies was more unique.
Mythic was very lazy in their execution of Tier 4. The 85% of the story fluff for AoR came from a Games Workshop book anyway. The only thing that killed it was seeing non-chaos Dark Elves in the Chaos City or dwarfs in Ulthuan. If there was no realm to realm transport (for Orks or Dark Elves at least) the fluff would be undamaged, but at the loss of game balancing. I'm interested in how Virgil will solve this issue though.
You class progress idea isn't bad, but only works for Orks. DMO isn't like rift were you have 4 classes but in reality you have labout 20 from progression, the lore limits it.