Malefactour wrote:
I can't really get behind this idea for one reason. LAG. What if DMO launches and is incredibly successful with servers packed and queues to log in? You really want the server/client connection bogged down with 3x the toons? Besides, if I want that kind of gameplay I'll just reinstall DoW, or better yet, bust out the lead and call some buddies for a night of boozing and bashing.
All that being said, I would not be adverse to the idea of some of the basic racial profiles being portrayed as a 3 man mini-squad. I could see basic guardsmen, guardians, or boyz/Grotz being represented as a fire team.
Despite what you may think, MMO Netcode has actually come a long way!
Look at Age of Conan. You would have Necromancers who would literally have a horde of 10 zombies. Sure they were pretty limited, "attack", "defend". But they worked. Initially this was an issue in Mass PvP, but once they dealt with the majority of the game bugs it was streamlined and was not a cause of lag. Hell they even had their own particle effects too! :p
Lelorelyn - Good to see someone is a bit realistic here. :p. Sadly, I know this all too well. This idea, while IMO being ideal is very unlikely to be part of Vigil's implementation.
But its the only way I could justify having an MMO Character customization system, whilst maintaining some form of group based gameplay.
Lets stop and think about this for a minute. Lets say I role a Space Marine. I don't want to reach the level cap (yes there may be one..unknown) and look like what I would describe as a 'Grunt' in Space Marine terminology. I.e. nothing to make me stand out from the Space Marine right next to me. End of the day MMOs are about making your character unique. What I want is to look like is something like this friendly chap:

But what I doubt anyone who wants to remotely abide by lore, is for everyone to look so ornate!! That would just make such little sense!
Either way, who knows what approach Vigil will take. I just hope they let distinguish our characters as much as possible. If I'm going to play with a 'Grunt', you may as well let me choose different classes and make it a scenario/battleground based game. If you adopt the 'My Avatar' approach, you need to offer players a way to distinguish themselves.
Here's hoping they come up with a good solution to all of this >.<