Partisan wrote:
The problem is... NOT EVERYONE LIKES PETS. Essentially you're trying to force everyone to be a pet class. Squads are supposed to be a unit built of individuals. So, a squad would be you and your buddies playing together. Pets are for the more "brainless" aspects in the universe like grots, squigs, servitors. Pets have a big tendency to run into walls, get hung up... and I particularly dont like the idea of seeing Graelius, your plasma cannon dev, walking into a wall like a zombie.
Did it ever occur to you that real squads don't move in "pretty" formations or be forced to stay within 3"? By having a mob of formation bound squad mates you essentially take us back to Napoleanic feel and you detract from the action-based feel that this game is supposed to portray. Commanding a squad is going to take all your concentration and instead of killing the bad guys you're going to be directing pets. It'll be just like that retarded squad based full spectrum warrior. Not realistic... and not fun for everyone.
I don't think you understand the point I'm making...
Yes what your saying is fine and makes perfect sense. Except for the part where you squad comprises of 1 SPess Mehren, 1 Imperial Guard, 1 Eldar!
Naturally I prefer my squad members to be players. Ofcourse! But the goal of this thread was to find ways to make it so that a group does not consist of 1 representative of each army!!
Thats why I suggested larger groups - which admittedly is a better solution...but the ways MMOs are structured (nowadays), player groups tend to be in the 4-6 region. With such low numbers, it creates a diversity that becomes too apparent (SM, Techpriest, Eldar, IG) and kind of breaks immersion!
Again, it all depends on how they implement it.