Malefactour wrote:
Since we're theorycrafting, I'd like to see a system than keeps the actions on the hotkeys and frees up the mouse buttons for crosshair control and camera control. For example, firing a single shot from a ranged weapon would be a hotkey press and firing an auto burst would be a press and hold on that same key. Single press of the left mouse would center the crosshairs on the forward fire arc, but press and hold and you can sweep the reticule across the screen. Right click could center the camera behind but press and hold the right button and you can pan the camera around. Melee abilities could default to the forward 90 degree arc for simple strikes and possible 180+ for sweeping strikes. Do away with the tab targeting lock and just have the melee abilities potentially hit any targets withing the arc of that ability and its range.
Yeah..try doing that and circle strafing! Doesn't work out too comfy

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Like I said before. Tera's control mechanism is how it should be like. They manage to do both melee combat and aimed combat very well.
Mouse Aim
Left Click - Attack (Normal Firing mode...DoT)
Right Click - Evade/Special Skill (Perhaps Dodge? Or Change Firing Mode?)
KB Buttons - Skills (Insert whatever skills here, maybe something like Righteous Zeal, Hammer of Destruction, Battle Charge, To Victory, Shield of Oath)
WASD - Move
Could incorporate elements from Vindictus as well for melee goodness... E.g. Left + Left + Right Click is one move, Left+Right + Left is another
Space Marine's command system is similar all you need are more hotkey abilities. Tbh, just give Space Marine + MMO elements!
