BaddKarma wrote:
Long time lurker who can't wait for this title...
Welcome!
BaddKarma wrote:
While the "gun" its self possess a great amount of danger to enemy personnel, the hands in which it currently resides is of far more importance.
I agree with this completely, though I'm going to have to change "hands" into the hands of the player, rather than the character which I assume is what you meant.
BaddKarma wrote:
PvP is and should be heavily influenced by level because it represents that character's combat experience, moral, and general toughness. To say that the random/stray/aimed bullet should fell a more experienced character if the noob gets the shot off first puts the concept of MMO/PVP in mortal danger.
On the other hand, what if the lower level player is a thousand times better than the higher level player? Should that lower level player just roll over and die simply because he hasn't spent as much time in the game as the other?
I don't buy into the idea that levels should automatically equal a win.
BaddKarma wrote:
There would be no need to "level" or get better gear, just use you faster internet connection/twitch skills to slay whomever you wish.
You're right, there would be no need, unless you wanted to experience the higher level content, or max out your character (even if the difference is minor), or play the game to its fullest.
People don't have to get killed a bunch to find a reason to max out their character.

BaddKarma wrote:
The decked out PVPer represents in the world of games the grizzled vet who can take a licking and keep on ticking and he/she should as it is a time investment on the behalf of the player and should be rewarded.
No, the decked out PvPer represents the player who spent more time playing. You've said as much in your post. His "character" may be amazing, but is the "player" amazing as well? The distinction is important, because without it, the game will turn into a pointless gear-grind and will cause a lot of PvPers to turn away.
All that extra time playing should be converted into player skill as well, correct? So with that in mind, there is no reason for levels
as well as player skill to come into play.
BaddKarma wrote:
Any MMO is going to reward time and repetition, we had better be ready for it.
Rewarding time and repetition doesn't necessary preclude skill-based gameplay. Hopefully the developers are smart enough to see that.