redshift2234 wrote:
Nothing could be complete without an eldritch storm.
I also believe that in addition to certain aspect warriors basic abilities, (warpspider warp, swooping hawk jump,) that there should be additional combat and passive abilities to go along with each.
Dire Avenger
I was thinking he could switch between 3 "arts" (stances with special attributes) to enchance his/her combat abilities (but do have some drawbacks):
Art of Attack:
X% more damage, X% critical hit chance slight speed increase, attack speed increase take X% more damage, X% chance of enemies critting you
Art of Defence:
X% damage reduction, X% melee defence, crits do X% less damage, ability to block attacks in melee with appropriate weapon, Reduced speed, X% less damage dealt overal offensive ability reduced.
Art of Balance: Default stance, no advantages and no drawbacks
Warpspider:
Flank warp (need better name): Teleport in melee distance behind enemy target.
Slice and Dice: Teleport rapidly through a select area, rapidly slahing foes for X damage each slash (slashes equivelant to rank of ability and number of enemies in area.)
Phase (passive ability) 5% chance to evading enemy shots.
Will fix and add more when i get time.
love the dire avenger idea, fits perfectly for them. they're the jack of all trades aspect, the most common.
the warpspider shit is dope as well, i could imagine the slice and dice visual effects almost as a chain lightning, you jump from enemy to enemy, zigzag style, and end up behind them all. could increase damage with number of targets in line of sight as well.
banshees
the classic, banshee howl, slows by X%, lowers armor by X%, lasts 3-7 seconds, most useful right before you meet in melee.
dance of death, as long as it is activated your damage will slowly increase over time, but your damage resistance will do the opposite. could also offer chance to dodge, like phase.