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 Post subject: Dungons?
PostPosted: Thu Mar 24, 2011 6:44 pm 
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Location: Kalrava, Rok Klaw Mt.
Mabye have small dugons for both factions that are not as big as a raid (probibly a necron catacomb) but probibly smaller (a small feral ork camp) and that its for bout 5 people (mabye break that and make it 6?) then each side would have their own reason for attacking this area (destructo finds the orkz are rebeling and refuse to be in the whaaagh so they have to kill them, for order the orkz are raiding nearby settlements that provide valuable resources so they send a small squad to deal with them.).

How bout that?

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 Post subject: Re: Dungons?
PostPosted: Thu Mar 24, 2011 7:11 pm 
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To tell the truth I am not use to anything over a 6-man (since most of the PvE duns that I did were in WAR). In a game that is supposedly focused on PvP I found this to be a good number. With six people you could get a group in anywhere from 10 mins to 1 hour (if times were in a slump). Note that LFG was always on a whim, and that I at max had only one or two other people to start with. Also it made armor drop disputes easy since you could get by on only one of each class, and drops were class specific.

When it comes to having groups of 10 or more, I would generally pick PvP action over PvE, but then again I don't have that much experience on the subject.

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 Post subject: Re: Dungons?
PostPosted: Fri Mar 25, 2011 2:23 am 
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Location: Brighton, UK
I'd like for instances to be scalable to different group sizes. SWTOR is doing 4-man instances, which I think sounds good for a minimum number, particularly if you do away with dedicated healing classes (which I'm hoping DMO will do). Then let them scale up to 8-man and 12-man groups or something. That way you'd always be able to find a group no problem (just 3 other people), and you'd also be able to charge in there with a pile of guildmates.


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 Post subject: Re: Dungons?
PostPosted: Sun Apr 03, 2011 9:20 pm 

Joined: Tue Feb 08, 2011 8:52 am
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I wish (unless they already confirmed it and I missed it) DMO would be a game without tanks and healers (I suppose field medic/apoth can be allowed), it would only be damage dealing all around. So dungeon strategies should be based off the classes in your group.


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 Post subject: Re: Dungons?
PostPosted: Mon Apr 04, 2011 12:33 pm 
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[quote="epsilon88"]I wish (unless they already confirmed it and I missed it) DMO would be a game without tanks and healers (I suppose field medic/apoth can be allowed), it would only be damage dealing all around. So dungeon strategies should be based off the classes in your group.[/quo

Only 2 things confirmed... There will be a game, and there will be a faction called the 'empire of man'

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Any soldier who, in the face of the enemy, runs away, or shamefully abandons his post or guard, or induces others to do the like, or casts away his arms or ammunition, or attempts to take his own life shall be shot on the spot. (Art. 8022/25v) -TIIUP


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 Post subject: Re: Dungons?
PostPosted: Tue Apr 05, 2011 7:58 am 

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epsilon88 wrote:
I wish (unless they already confirmed it and I missed it) DMO would be a game without tanks and healers (I suppose field medic/apoth can be allowed), it would only be damage dealing all around. So dungeon strategies should be based off the classes in your group.


I believe they said that things like set classes (Tank, RDPS, Healer etc) doesn't work for this game or at least how they have the game planned. (citing http://www.rockpapershotgun.com/2010/08/23/inquisition-dark-millenium-online-interview/ though that may be about actual tanks and not like characters being a tank like Ironbreaker or Warrior etc)

009miky wrote:
epsilon88 wrote:
I wish (unless they already confirmed it and I missed it) DMO would be a game without tanks and healers (I suppose field medic/apoth can be allowed), it would only be damage dealing all around. So dungeon strategies should be based off the classes in your group.[/quo

Only 2 things confirmed... There will be a game, and there will be a faction called the 'empire of man'


Imperial of Man is a race. The factions are Order and Destruction (citing the Dark Millennium site).


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 Post subject: Re: Dungons?
PostPosted: Tue Apr 05, 2011 9:20 am 
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bobman2 wrote:
009miky wrote:
epsilon88 wrote:
I wish (unless they already confirmed it and I missed it) DMO would be a game without tanks and healers (I suppose field medic/apoth can be allowed), it would only be damage dealing all around. So dungeon strategies should be based off the classes in your group.[/quo

Only 2 things confirmed... There will be a game, and there will be a faction called the 'empire of man'


Imperial of Man is a race. The factions are Order and Destruction (citing the Dark Millennium site).


http://www.thefreedictionary.com/faction wrote:
"fac·tion 1 (fkshn)
n.
1. A group of persons forming a cohesive, usually contentious minority within a larger group."

Now I give it to you that most people will use this word interchangeably with different sides in a war, but you have to admit the 'Imperium of Man' is a subset of Order and it might be better to call Order an Alliance. It is what they did in WAR. Idk about WOW.

And we are playing by the rules right?

edit: and they say "Side with the forces of Order, or the vile hosts of Destruction" on the main site.

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COWARDICE
Any soldier who, in the face of the enemy, runs away, or shamefully abandons his post or guard, or induces others to do the like, or casts away his arms or ammunition, or attempts to take his own life shall be shot on the spot. (Art. 8022/25v) -TIIUP


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 Post subject: Re: Dungons?
PostPosted: Tue Apr 05, 2011 3:26 pm 
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Location: Kalrava, Rok Klaw Mt.
Bleh i still say out with sides and in with free fer all :P

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*sound of burning and a cries of agony*
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 Post subject: Re: Dungons?
PostPosted: Tue Apr 05, 2011 4:59 pm 
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Yellow99 wrote:
Bleh i still say out with sides and in with free fer all :P

I know all you want to do is kill everything that moves yellow. ;)

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COWARDICE
Any soldier who, in the face of the enemy, runs away, or shamefully abandons his post or guard, or induces others to do the like, or casts away his arms or ammunition, or attempts to take his own life shall be shot on the spot. (Art. 8022/25v) -TIIUP


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 Post subject: Re: Dungons?
PostPosted: Tue Apr 05, 2011 5:17 pm 
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Location: Kalrava, Rok Klaw Mt.
009miky wrote:
Yellow99 wrote:
Bleh i still say out with sides and in with free fer all :P

I know all you want to do is kill everything that moves yellow. ;)


Peace is silver, violence is gold :lol:

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*sound of burning and a cries of agony*
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