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 Post subject: Re: Dungons?
PostPosted: Wed Jul 13, 2011 1:58 am 
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Joined: Thu Jun 23, 2011 5:04 am
Posts: 15
Yea some dungeons would be nice. especially at end continent
And not the cheap ones they did in age of reckoning


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 Post subject: Re: Dungons?
PostPosted: Wed Jul 27, 2011 7:43 pm 

Joined: Thu Mar 31, 2011 9:24 pm
Posts: 27
bobman2 wrote:
epsilon88 wrote:
I wish (unless they already confirmed it and I missed it) DMO would be a game without tanks and healers (I suppose field medic/apoth can be allowed), it would only be damage dealing all around. So dungeon strategies should be based off the classes in your group.


I believe they said that things like set classes (Tank, RDPS, Healer etc) doesn't work for this game or at least how they have the game planned. (citing http://www.rockpapershotgun.com/2010/08/23/inquisition-dark-millenium-online-interview/ though that may be about actual tanks and not like characters being a tank like Ironbreaker or Warrior etc)

009miky wrote:
epsilon88 wrote:
I wish (unless they already confirmed it and I missed it) DMO would be a game without tanks and healers (I suppose field medic/apoth can be allowed), it would only be damage dealing all around. So dungeon strategies should be based off the classes in your group.[/quo

Only 2 things confirmed... There will be a game, and there will be a faction called the 'empire of man'


Imperial of Man is a race. The factions are Order and Destruction (citing the Dark Millennium site).



Just in response to the comment about how normal class roles wont work. Even though this has been mentioned somewhere i think we will see things like the dreadnought for heavy assaults, apothecaries who can heal on the move, librarians with psyker abilities etc. And each 'specialty' will be able to use certain load outs depending on what they are trying to do perhaps?


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